Quick Reads — Start Here
One concept per page. Seven minutes. Something you can say out loud in an interview.
The other system design sections are for learning. This one is for remembering.
Why this section exists
SD 1 and SD 2 go deep: chapters run to hundreds of lines and most of them have a simulation. That's the right way to learn a concept the first time. It's the wrong way to revise twenty of them the night before an interview.
Each Quick Read covers one concept in about seven minutes and always has the same shape, so you know where to look:
| Part | What it gives you |
|---|---|
| The story | A failure or a decision that shows why the concept matters. This is the part you'll remember. |
| The idea | The concept itself, in plain words, with 3–5 diagrams. |
| The trade-offs | When it helps, when it hurts, and what it costs. |
| The cheat sheet | A table you can scan in thirty seconds. |
| Say it in the interview | One or two sentences that sound like experience, not a definition. |
| Go deeper | Links to the long chapter or the sim, for when you want more. |
The reads
The first six cover topics the rest of the site doesn't give a chapter of their own.
| # | Read | The one-line idea |
|---|---|---|
| 1 | Back-of-the-Envelope Estimation | Five minutes of arithmetic tells you which box breaks first, before you draw any boxes. |
| 2 | Horizontal vs Vertical Scaling | A bigger machine is simpler than more machines. Use it until it stops being enough. |
| 3 | The Database Scaling Ladder | Indexes, pooling, cache, bigger box, replicas, partitions, shards: climb in order. |
| 4 | API Gateway | One front door that handles the boring parts of every request so services don't each reinvent them. |
| 5 | Monolith vs Microservices | Split by team and deploy pain, not by noun. A modular monolith is usually the right first step. |
| 6 | Data Locality | Every network hop costs time and money. Move the computation to the data, not the data to the computation. |
The next ones are short versions of topics covered in depth elsewhere. Each links back to its long chapter.
| # | Read | The one-line idea |
|---|---|---|
| 7 | Load Balancing | Spread work, not requests, and route around sick servers with health checks that tell the truth. |
| 8 | Caching and Invalidation | Cache-aside, delete on write, a TTL as the safety net, and protection against stampedes. |
| 9 | Rate Limiting | Per-caller limits so one client's bug can't become everyone's outage. |
| 10 | CAP Theorem | During a partition, choose an error or a possibly-wrong answer, per feature. |
| 11 | Sharding | Choose the shard key as if you can never change it, and map keys to many logical shards, not to machines. |
| 12 | Replication | Sync standby for safety, async replicas for reads, and a plan for lag and failover. |
| 13 | Queues | Move everything the user needn't wait for onto a queue. Expect duplicates, backlogs and poison messages. |
| 14 | Fault Tolerance and Idempotency | Timeouts, careful retries, circuit breakers, bulkheads, and idempotency keys so retries are safe. |
| 15 | Consistency Models | Linearizable, causal, session, eventual: name the one each feature needs. |
| 16 | Distributed Transactions | Across services, use a saga with compensations, and an outbox to publish reliably. |
| 17 | Leader Election | Leases pick one leader. Fencing tokens stop a paused old leader from doing damage. |
| 18 | Service Discovery | Callers ask "where is X now?" by name, and only ready instances answer. |
| 19 | CDN | Cache everything public at the edge, and make sure nothing private ever is. |
How to use this section
- Night before: read the cheat sheets only. Twenty concepts in twenty minutes.
- Week before: read one full page a day and say its "Say it in the interview" line out loud until it doesn't sound memorised.
- When a cheat sheet row surprises you: that's the concept to open in SD 1 or SD 2.